Drawing Shapes and Lines - (Kivy Graphics and Drawing)
Description
Kivy is an open-source Python library, which is used for the creation of multi-touch applications. It comes with powerful tools to create UI designs, build games, and more. One of the key features of Kivy is its ability to create and draw graphics in the application's UI.
This tutorial will cover the basics of drawing shapes and lines in Kivy.
Syntax
To create and draw a shape or line in Kivy, you will need to import the graphics module and use the appropriate classes and functions. Here is the basic syntax:
from kivy.graphics import *
with your_widget.canvas:
# create a shape or line
Example
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.graphics import *
class MyWidget(Widget):
def __init__(self, **kwargs):
super().__init__(**kwargs)
with self.canvas:
# create a line
Color(1, 0, 0, 1) # red color
Line(points=[100, 100, 200, 200], width=2)
# create a rectangle
Color(0, 1, 0, 1) # green color
Rectangle(pos=(300, 100), size=(100, 50))
# create a circle
Color(0, 0, 1, 1) # blue color
Ellipse(pos=(450, 100), size=(50, 50))
class MyPaintApp(App):
def build(self):
return MyWidget()
if __name__ == '__main__':
MyPaintApp().run()
In this example, we create a MyWidget
class that inherits from the Widget
class in Kivy. We then add the shapes and lines to the widget's canvas in the __init__
method.
We create a red line using the Line
class and green rectangle using the Rectangle
class. We also create a blue circle using the Ellipse
class.
Finally, we create a MyPaintApp
class that inherits from the App
class in Kivy. We then return an instance of the MyWidget
class from the build
method.
Output
Explanation
In the example, we first import the necessary modules to our program. With the help of kivy.graphics
module we can import lines, shapes and other objects that we need to make designs of our choice. Then a MyWidget
class is created which is inherited from the Widget
class of Kivy.
We have defined three shapes in this example. The first is a red line from the points (100,100) and (200,200) with the help of the Line
class. We have used the Color
function to set the color of the shape.
The second shape is a green rectangle having position pos = (300,100)
and size size = (100, 50)
using the Rectangle
class.
The third shape is a blue circle with its position as (450, 100)
and size as (50, 50)
using the Ellipse
class. We have used the Color
function to set the color of the shape.
Finally, we have called the MyPaintApp
and run
the method to open the widget window.
Use
Kivy provides a flexible and powerful graphics API for creating and drawing shapes and lines in an application's user interface. The kivy graphics module gives developers the ability to create complex designs and interactive applications with ease.
Important Points
- The kivy.graphics module allows us to create and modify graphics in Kivy.
- We can import various shapes such as ellipse, rectangle, line and much more with the help of relevant classes of the
kivy.graphics
module. - We can define different colors for the shapes using the
Color
class. with your_widget.canvas:
is used to attach shapes or points to the widget being created.
Summary
- Kivy provides a wide range of graphics tools to developers to create and draw shapes and lines in their application's user interface.
- With the help of the Kivy graphics module, we can import and define different kinds of shapes.
- Different shades and colors can be used using the
Color
function. - With the help of
with your_widget.canvas:
we can render and attach shapes or lines to the widget.