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C# ResX File

In C#, a ResX (short for "resource file") is an XML file used to store non-executable data that is embedded into an application. This includes strings, images, sounds, and other files that can be loaded at runtime. In this tutorial, we'll discuss how to create and use ResX files in C#.

Syntax

The syntax for creating a ResX file in C# is as follows:

  1. Right-click the project in Visual Studio and select "Add" > "Resource".
  2. Select "ResX File" and enter a name for the file.
  3. Open the ResX file and add resources.

Example

Let's say we want to create a ResX file to store a string and an image. Here's how we can implement it:

  1. Right-click the project in Visual Studio and select "Add" > "Resource".

  2. Select "ResX File" and enter a name for the file (e.g. "MyResources").

  3. Open the ResX file and add a string and an image:

    • Right-click in the ResX file and select "Add Resource" > "String".

    • Enter a name for the string (e.g. "WelcomeMessage") and enter the string value (e.g. "Welcome to my application!").

    • Right-click in the ResX file and select "Add Resource" > "Image".

    • Browse for an image file and enter a name for the image (e.g. "Logo").

Now, we can use the resources in our application:

using System.Resources;
using System.Drawing;

namespace MyApplication
{
    class Program
    {
        static void Main(string[] args)
        {
            // Load resources
            ResourceManager resources = new ResourceManager("MyResources", typeof(Program).Assembly);
            string welcomeMessage = resources.GetString("WelcomeMessage");
            Image logo = (Image)resources.GetObject("Logo");

            // Use resources
            Console.WriteLine(welcomeMessage);
            PictureBox pictureBox = new PictureBox();
            pictureBox.Image = logo;
            // Other code...
        }
    }
}

Output

When we run the example code above, the output will be:

Welcome to my application!

This is because we loaded the string resource called "WelcomeMessage" and printed it to the console.

Explanation

In the example above, we created a ResX file called "MyResources" and added a string resource called "WelcomeMessage" and an image resource called "Logo". We then used the ResourceManager class to load the resources in our application and assigned them to variables.

Finally, we used the string resource to print a welcome message to the console and the image resource to display the logo in a PictureBox control.

Use

ResX files are useful for storing non-executable data that is embedded into an application. This includes strings, images, sounds, and other files that can be loaded at runtime. ResX files make it easy to manage these resources in one place and simplify localization of applications.

Important Points

  • ResX files are XML files that can be edited in Visual Studio or any text editor.
  • Resources added to a ResX file can be accessed using the ResourceManager class.
  • The name of the resource in the ResX file is the key used to access the resource in the code.
  • Resource files can be used for localization of applications.

Summary

In this tutorial, we discussed how to create and use ResX files in C#. We covered the syntax, example, output, explanation, use, and important points of ResX files in C#. With this knowledge, you can now use ResX files in your C# applications to store non-executable data that is embedded into your application, such as strings, images, sounds, and other files.

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